BeavKat Studio · The Arcade

Games that
stay with you.

BeavKat Studio is open with arcade games starring the BeavKat characters. The larger adventure game is still coming soon. For now, the characters are already playable here.

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11 games.
More on the way.

Each game gives the BeavKat roster a small playable moment while the bigger adventure game keeps growing behind the scenes.

Arcade order

Latest drop plus global Top 3

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LatestVAULTNew drop
Climb
LOVE PEACE VAULT

VAULT

Prince Firebolt word vault

Help Prince Firebolt wall-jump through a rising lava vault, collecting every word of a hidden wisdom line before it disappears.

Play
Arcade

GLOW

Bob light runner

A Bob-powered Snake remake where every orb adds a word to a phrase. Move the trail. Collect the light. Assemble the wisdom.

Play now
Memory

MATCH

Prince Firebolt memory

Flip cards to match BeavKat characters by their exact expressions. Clear each board to unlock a bigger memory challenge.

Play
Typing
WALK GENTLY ON WALK_ type to catch

TYPE

Bob typing catcher

Words fall from above while Bob patrols below. Type each one before it lands and help him catch the hidden wisdom phrase.

Play
Word Search
W P E A C R T A N D E O H U L G I N Y M B K S F S T I L L V find the words

WEAVE

Steve word guide

All the words of a wisdom phrase are hidden in the grid. Drag to find them — horizontal, vertical, diagonal. Reveal the whole thing.

Play
Arcade
CHOP

CHOP

Gus chopping run

Move Gus from side to side and chop fast. Watch the branches, keep the timer alive, and see how long the run can last.

Play
Fishing
WAIT cast your line

CAST

Mr. Doom fishing log

Mr. Doom goes fishing. Cast into dark water, wait for a bite, hold to reel, and build the full catch log.

Play
Reflex
BEST OF 5

DUEL

Bob vs Mr. Doom

Bob faces Mr. Doom in a best-of-five duel of reaction, timing, and button-mash rounds.

Play
Timing
STACK

STACK

Gus log stacker

Help Gus stack logs into the sky. Drop each moving block at the right moment, build combos, and chase a higher tower.

Play
Runner
DODGE RUN

DODGE

Steve dodge runner

Guide Steve through Mr. Doom's gauntlet. Dodge falling hazards, grab power-ups, and survive as the lanes get faster.

Play
Shooter
BLAST ARENA

BLAST

Mr. Doom blast arena

Step into Doom's Blast Arena. Move side to side, auto-fire at abstract arena targets, clear waves, and protect Doom's HP.

Play
Coming · Phase 3
BeavKat Adventure
A larger story game is still coming soon, built from the same character world now showing up across the Arcade.
Coming · Future Branch
BeavKat Robotics
Family-friendly robots are part of the longer plan: playful, useful, and designed for homes with kids.

Characters built for
future play.

The arcade is becoming the playable side of the BeavKat world. Bob, Gus, Steve, Mr. Doom, and the Firebolts are already turning into playable roles, rivals, helpers, and story hooks.

Platform direction Today Bob is the first playable bridge between the games and the roster. Next, characters like Gus, Steve, Mr. Doom, and the Firebolts can become helpers, bosses, unlocks, and story hooks across the arcade.
Meet the roster

We make games
with layers.

BeavKat Studio is open now through the Arcade: a collection of small, character-led games with no ads, no dark patterns, no algorithmic noise.

The bigger BeavKat adventure game is still coming soon. Every smaller arcade release helps shape the world it will grow from: a question worth sitting with, a wisdom worth carrying, a story worth telling.

BeavKat Robotics is also on the horizon: family-friendly robots built for useful, playful, everyday home life. For now, play.

Play with purpose
Every mechanic is chosen to leave you with something. Not every game needs a lesson — but ours carry weight.
No noise
No ads. No push notifications. No pay-to-win. No toxicity. Just games that respect your attention.
Made for everyone
Family-friendly doesn't mean watered-down. It means something your whole household can play, and eventually use, without you cringing.
Layers for those who look
Each game has a surface and a depth. You don't have to go deep. But if you do — something's there.